

To give you an idea about the complexity of the system, here is an overview over most of the available options: You can freely set stations and define which goods should be loaded and unloaded by your ships. It allows you to transport goods between your islands or to trade with other parties automatically. As this one is much closer to the ones from 1701, 14 you could call it the “classic trade route system”. Let’s start with the more complex system. One for the players who like to modify, tinker and optimize their routes for maximum efficiency and another one for simpler and faster but potentially less efficient routes. Instead of the more recent and simpler iteration of the trade routes, you will be able to make use of two different systems this time. The beer will flow and hopefully make them happy for at least a while.Īs you know, we want to bring back more complex features to the next title in the series. Of course, you do not want to order your ships back and forth manually, so you setup a trade route to ship the harvested hop or even the brewed beer over automatically. Unfortunately, the needed hops does not want to grow on our island so we have to establish our beer production line on our outpost, which is located on a nearby island. “These pesky citizens! It seems whatever you do, they always ask for more and not exactly in a polite manner.” To fulfill their demand for beer, we could rely on trading but we decide to get our own production going. Here an example familiar to most Anno veterans:

With trade routes, you can connect your islands with a transport network to ensure a steady flow of resources. Your main island can be a demanding beast and at some point, you have to expand to other islands to support your advancing metropole or to buy needed goods from other characters. Over the course of the game, the needs of your capital island will raise and you are in charge to fuel your hungry industry and fulfill the demands of your citizens. More than just a city builder, Anno 1800 is also a game about growing a small settlement to a real economic empire. I have been part of the Anno Team since about two and a half years now and today I want to share some information with you on something we have been working on for a while now, the trade routes! Hi, my name is Sebastian and I am one of the Game Designers for Anno 1800.
